When an architectural visualization company like ours, does not have independent departments (lighting, rendering, modeling, …), his working method is multidisciplinary.
Each team member carries out his task but takes into account the rest. In our study, the process is not linear. We take advantages of the first 3D geometry verifications to check the first results of lighting and texturing.
The balance between good modeling, proper texturing and successful lighting, results in a good image or 3d animation. If any of the three fails, the set also does it. You will find a “honey” test of texturing in the texture of the paddle court, the erosion of the pavement in the central service zone.
Later, we learnt that they are 4 to playing paddle and the service zone is not at the center. ?
We could discuss much more about texturing, but, this time, I prefer to talk about light.