It is another of the big differences with the work of visualization of still images.
You must get rid of the head that, once modeled the scene, you will put the lights, you will move the camera and you will have to wait. No, it is not what happens.
Well, this is essentially but what happens is that if you want your render animation to go beyond an obsolete walkthrough, you should think about the preparation of multiple scenes and multiple cameras.
I invite you to do a simple analysis work. And for that, we are not going to look at any render animation, we will take “The Third & The Seventh” by Alex Roman. You always learn something new by seeing this master piece.
This time I want you to look at 3 aspects of it:
– number of scenarios
– number of cameras
– different light situations
You’ll be surprised how high these numbers are.
The result of your work depends on these numbers; I do not say that the more scenes, more cameras and more lights the video will be better. There are many examples of work in which, with very low numbers the result is wonderful.
But I dare say it’s a good way to learn.
Try to get all the juice you can to the render animation of the project.
Your experience and criteria will end up indicating, in each particular case, which are the correct numbers to not go or stay short.